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Lair of Malice

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Devlog

  • Hitboxs fixes
    August 26, 2019 by federicojacobi
    Hitboxes from enemy attacks have been modified to prevent empty attacks. Logic to attack is now part of path finding and not distance... Continue reading
  • Implemented line of sight
    August 24, 2019 by federicojacobi
    Ranged enemies no longer attack through walls, the need to "see" you to shoot, otherwise they'll walk just search For some reason melee enemies can still attack through walls... Continue reading
  • Some small updates
    August 23, 2019 by federicojacobi
    Fixed narrow doorways Adjusted walk speed Adjusted hitboxes for player and enemies Added wall collisions to bombs Nerfed health regen. It is way slower now Removed unused code Added HP divider. I thin... Continue reading
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